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Adobe Graphics & Publishing SDK 1996 December
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Adobe Graphics & Publishing SDK 1996 December.iso
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mac
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Premiere 4.2 SDK r3 Mac
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Examples
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.h files
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MacStd.h
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1996-01-25
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69 lines
//========================================================================================
//
// MacStd.h - Standard Macintosh includes.
//
// Part of the Adobe Premiere¬ 4.2 Plug-In Developer's Toolkit.
//
// Header file written 10/20/93 by Bryan K. ╥Beaker╙ Ressler.
//
// Copyright ⌐ 1992-96, Adobe Systems Incorporated, all rights reserved worldwide.
//
// Version 1.00 10/20/93 Original version.
// Version 1.01 9/12/94 Updated for 4.0.
// Version 1.02 10/6/95 Updated for Premiere 4.2 and CodeWarrior7.
//
//========================================================================================
//========================================================================================
// Symbols
//========================================================================================
//#define SystemSixOrLater 1
//========================================================================================
// All the includes known to Mac, including QuickTime
//========================================================================================
#include <AIFF.h>
#include <Desk.h>
#include <DeskBus.h>
#include <Devices.h> // in MacHeaders
#include <Errors.h> // in MacHeaders
#include <FCntl.h>
#include <Files.h> // in MacHeaders
#include <FixMath.h>
#include <Fonts.h> // in MacHeaders
#include <Scrap.h> // in MacHeaders
#include <GestaltEqu.h>
#include <Lists.h> // in MacHeaders
#include <Math.h>
#include <Memory.h> // in MacHeaders
#include <Menus.h> // in MacHeaders
#include <OSUtils.h> // in MacHeaders
#include <Packages.h> // in MacHeaders
#include <Palettes.h>
#include <Picker.h>
#include <Printing.h> // in MacHeaders
#include <QDOffscreen.h>
#include <Quickdraw.h> // in MacHeaders
#include <Aliases.h> // in MacHeaders
#include <Resources.h> // in MacHeaders
#include <Retrace.h>
#ifndef powerc
#include <SANE.h>
#endif
#include <Slots.h>
#include <Sound.h>
#include <StdIO.h>
#include <Strings.h> // in MacHeaders
#include <ToolUtils.h> // in MacHeaders
#include <Types.h> // in MacHeaders
#include <Video.h>
#include <Windows.h> // in MacHeaders
#include <Notification.h>
#include <AppleEvents.h> // in MacHeaders
#include <Timer.h>
#include <Components.h>
#include <ImageCompression.h>
#include <Movies.h>
#include <MoviesFormat.h>
#include <QuickTimeComponents.h>